Time: 5-6 minutes
Receptive Language: instructions, colours, car
Productive Language: colours, car
Game Explanation: Based on another childhood road trip classic (& always more satisfying than ‘I Spy’, especially if your parent thought it was funny to try & trick you & your siblings), Killer Cars requires a classroom with windows facing a (preferably busy) road. Each student selects a colour (‘White car!’, ‘Green car!’, etc). Every time a car passes the school that matches one of the students’ selected colours, that student scores a point. Whoever has the most points at the end of a pre-determined time limit is the champion.
Note: In Japan pick white if you want to win.
Resources from Amazon for this Game
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- Mini whiteboard
- Whiteboard marker
Materials: none
Time: 6 minutes
Receptive Language: instructions, colours, body parts
Productive Language: colours, body parts
Game Explanation: Basically an extended version of Colour Touch, Dr Feelgood is played by having the students touch various items of a certain colour (as decided and called out by you, the instructor, at least at first) with specified body parts (hand, nose, knee, etc).
Time: 12 minutes
Receptive Language: instructions, colours
Productive Language: colours
Game Explanation: Before class, prepare some colour-by-numbers worksheets, with the areas to be coloured in identified in English (‘BLUE’). Place some coloured pieces of paper with the colour name written on each at the other end of the classroom. Students must check their colouring sheets, race to the other end of the classroom to find out what colour goes where, and race back to colour the sheet. The first student to correctly colour his or her worksheet is the winner.
Note: This can also be played as a team game, but you’ll probably need much bigger colouring sheets.
Resources from Amazon for this Game
As an Amazon Associate The Magic Crayons earn from qualifying purchases